Arch-ECS
💬 Join the discord!☕ Buy us a coffee!
  • 🌄Why Arch?
  • 📖Documentation
    • Concepts
    • World
    • Entity
    • Query
    • Archetypes & Chunks
    • Optimizations
      • Query-Techniques
      • Pass on data
      • Batch and Bulk
      • PURE_ECS
      • Multithreading
      • EntityData
    • Utilities
      • Component Registration
      • Non-generic API
      • CommandBuffer
      • Events
      • Dangerous Extensions
  • 🧩Extensions
    • Arch.Extended
      • Arch.System
      • Arch.System.SourceGenerator
      • Arch.EventBus
      • Arch.AOT.SourceGenerator
      • Arch.LowLevel
      • Arch.Persistence
      • Arch.Relationships
  • 💡Examples & Guidelines
    • Arch.Samples
    • Entities in Query
    • Structural changes
  • Unity
  • 🎮Projects using Arch
    • Skylandkingdoms
    • Cubetory
    • SS14
    • EquilibriumEngine-CSharp
    • Rougelite-Survivor
  • ✏️Misc
    • Roadmap
    • FAQ
Powered by GitBook
On this page

Was this helpful?

Edit on GitHub
  1. Misc

Roadmap

Roadmap, what comes next?

PreviousRougelite-SurvivorNextFAQ

Last updated 3 months ago

Was this helpful?

There is still a lot to come, arch will continue to develop and help of any kind is of course also welcome!

1

Arch 2.0.0

Major rework that focuses on making Arch even faster and simpler. Adds some new mechanics like new bulk-create, signatures and a new JobScheduler.

2

Upgrading Extensions

Bring extensions up to date for Arch 2.0.0.

3

New Extensions & Features

For the source generator to generate better queries and new generators to create templates for entities, for example.

4

More Examples

For Unity, Godot and Stride!

5

Future

We'll see, but steady further development!

Help the development

Arch is completely open source! You can contribute and change every aspect! So if you like it, and to support further development!

✏️
leave a star ⭐
buy us a coffee ☕