Arch-ECS
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  • 🌄Why Arch?
  • 📖Documentation
    • Concepts
    • World
    • Entity
    • Query
    • Archetypes & Chunks
    • Optimizations
      • Query-Techniques
      • Pass on data
      • Batch and Bulk
      • PURE_ECS
      • Multithreading
      • EntityData
    • Utilities
      • Component Registration
      • Non-generic API
      • CommandBuffer
      • Events
      • Dangerous Extensions
  • 🧩Extensions
    • Arch.Extended
      • Arch.System
      • Arch.System.SourceGenerator
      • Arch.EventBus
      • Arch.AOT.SourceGenerator
      • Arch.LowLevel
      • Arch.Persistence
      • Arch.Relationships
  • 💡Examples & Guidelines
    • Arch.Samples
    • Entities in Query
    • Structural changes
  • Unity
  • 🎮Projects using Arch
    • Skylandkingdoms
    • Cubetory
    • SS14
    • EquilibriumEngine-CSharp
    • Rougelite-Survivor
  • ✏️Misc
    • Roadmap
    • FAQ
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  1. Extensions

Arch.Extended

Arch.Extended, many useful extensions that take even more work off your hands.

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Last updated 8 months ago

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Arch itself remains bare minimum, but that does not mean that it is not expandable. has many useful utilities and additional frameworks to complement Arch and make it what you've always wanted it to be!

🧩

Arch.EventBus

A source generated EventBus, send Events with high-performance!

Arch.LowLevel

Low-level utils and data structures to get rid of GC pressure!

Arch.Relationships

Adds simple relationships between entities to arch!

Arch.Persistence

JSON and Binary (de)serialization to persist your Worlds!

Arch.AOT.SourceGenerator

Helps with AOT compatibility and reduces boilerplate code!

Arch.Extended

Arch.Systems

Framework to easy organize, reuse and arrange queries.

Arch.System.SourceGenerator

Declarative syntax using attributes and source generator, let your queries write themselves!