Arch.System
If only there was a way to organize your queries... wait... there is!
You write query after query all the time to order your subordinates around... it's a pure mess, isn't it? Then just use Arch.System
? It's quite simple... With Arch.System
you can organize your queries in Systems
and call and reuse them at will.
The example above is of course kept simple. You can simply put anything you want to group into such a System
, e.g. a System
for everything that moves your creatures... another System
that contains everything that causes your creatures to suffer damage and heals them etc. There is no limit to your imagination!
Now we already have a MovementSystem
, a System
that groups everything that makes our Entities
move. But how do we integrate this now?
A Group<T>
can also contain other Group<T>
. BeforeUpdate
, Update
and AfterUpdate
should be called at will to update the systems and queries.
And we have already divided our Systems
into Group<T>
s to bring order into it. What more could you want?
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