Batch and Bulk
How great would it be if you could execute a command on ALL your creatures... oh... you can do that!
So... you don't want to edit all your entities individually, but all at once? How good that I know what makes you tick, come here my son, I can still teach you something!
Mass production
So after your long journey you have finally arrived in the industrial age... Now you want to mass produce entities? Let's take a look at that...
However, these have not yet been created, the space has only been reserved. This still has to happen, the moment does not matter, the reserved memory does not expire. All in all, it looks like this:
So space is created for around one million dwarves and this space is then filled by creating the entities through world.create
. This is fast and efficient, it only needs to allocate memory once.
And within a short space of time, you've built up a huge army... and it's incredibly efficient! Whats your... next... step?!
Mass customisation
A further step of every good dictator, uhh leader, is to adapt his troops for the coming campaigns. Customising each one individually is too much effort, so it's a good thing that there are modern production lines for this!
Each of these operations uses generics and is available in many variations and overloads. Up to 25 parameters are accepted, but do not have to be passed, in which case the default values are used.
These perform their operations on all entities that match the query. The entities are not processed individually but as a set, making this incredibly fast and efficient. Perfect for our huge army!
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