EntityReference
So you have a huge army in front of you... They're all similar somehow, how do you keep them apart?
Last updated
So you have a huge army in front of you... They're all similar somehow, how do you keep them apart?
Last updated
You already know what an Entity
is. However, one thing has not yet been mentioned: the ID of an entity can reappear from time to time. This is called recycling, if an Entity
with the ID of ‘25’ is destroyed, one of the next entities will receive its ID. An ID will never appear more than once at the same time, but it can appear more often over time.
So it is possible that you have saved an Entity
struct somewhere that originally refers to a dwarf... This is destroyed, you don't realise it and the next time you access it, it's suddenly an elf.
To prevent this and work memory-efficiently at the same time, there is EntityReference
for this purpose.
And now you can safely and easily handle references to other entities, great, right?